[CASTING CALLS] Cthulhutech: Who Wants to Live Forever?

Discussion in 'RPG Justice' started by Kain, Aug 16, 2014.

  1. Kain

    Kain Lurker

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    It is the year 2085. The discovery of arcanotechnology, the blending of science and magic, has brought about a new, glorious age for mankind. Harmful fuels that once polluted the environment are a thing of the past, the militaries and industries of Earth have been revolutionized by the creation of powered armor and robotic mounts, anti-gravity engines have made flying vehicles reality, the moon and Mars are now host to functioning colonies, and under the leadership of the New Earth Government, all mankind (more or less) live together in peace and enlightenment.

    Then came the First Arcanotech War. Watching from their home on the icy planet of Yuggoth, known to us as Pluto, the alien Migou felt that the new ascendency of humanity would threaten their place in the cosmos. After stealing samples of our arcanotechnology in order to pervert it to their own, twisted designs, the Migou created a clone race to enslave and destroy us, the Nazzadi. The war lasted for seven long and arduous years, until a Nazzadi Field Marshal named Vreta decided that enough was enough. Tired of fighting against beings closer to them than their masters ever could be, Vreta led his people to turn against the Migou, and now the Nazzadi live in harmony with humans under the Schaumberg Treaty. The Migou, despaired and outraged that they would have to get involved themselves, arrived in orbit of our planet in 2074, eight years after the end of the conflict, in a humungous hive-ship, from which they planned to fight against all who opposed them. Contact with the colonies was lost and aerospace travel became strained, if not impossible. Humans and Nazzadi alike faced a horrible new menace. The Second Arcanotech War had begun, otherwise known as the Aeon War.

    And we are smack dab in the middle of it.

    The Migou are coming at us full force now, with a veritable swarm of horrific biomecha just ready to beat us into submission. As horrific as they are though, we are far from helpless against them. We have large war machines of our own. Originally developed during the first Arcanotech war they have become a mainstay of the NEG army, from the NEG developed Sword series to the Nazzadi mecha that were later integrated into our forces. They are the weapons that we will be fighting back with, not simple guns and body armor.

    Whatever you heard about the war back home, whatever you think is happening out here, whatever stories you've heard forget them now, the truth is too ugly to hide. Things are rough out there and getting rougher, were outnumbered and every day the enemy just gets bolder. On the other hand don't think for a second were done for. Our enemy is numerous but nowhere near invincible. Watch your ass and keep your wits about you and we can make it through this.

    -Squad Leader Myron Forsythe to the team.

    The Squad (To be named upon starting)
    Will Kross/played by Kain
    Kyra/played by Scotty Rave
    James Caesar/ played by LawWind

    Note: We need at least four on the squad with a max of six members.
    NPCs:
    Myron Forsythe

    Soundtrack:
    Coming soon

    Dice rolling in a forum atmosphere takes a certain level of trust between the storyteller and the players. Take into account that if you indulge in lying about the results of your rolls, you will not look like some kind of expert, you will be labelled the King or Queen of Sheer Dumb Luck and, in all likelihood, make the game less enjoyable. An extremely lucky roll is nice every now and again, in fact it can even be a bit of a laugh, but there can exist no fulfillment without challenge. Oftentimes, overcoming adversity together yields a greater kind of satisfaction. To facilitate using 10-sided polyhedral dice, you may use your own, or an online roller. I, in particular, favor this one. To post the results of a roll, use
     
    Last edited: Aug 19, 2014
  2. Scotty Rave

    Scotty Rave Member

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    Home Page:
    Name: Kyra
    Callsign: Ice
    Allegiance: New Earth Government (N.E.G.)
    Profession: Mecha Pilot
    Race: Nazzadi
    Virtue(s): Kind, Sober
    Flaw(s): Impatient, Vengeful

    Physical Appearance: Ice is a Nazzadi male with broad shoulders and a toned, athletic frame. He stands at 6’2” in height and weighs approximately 200lbs. He has shoulder-length, curly black hair, a moustache and a closely trimmed beard. He has white tribal tattoos visible on his neck, chest, back and coiled around his arms. A recent addition is a snowflake-like pattern on the back of his right hand – his strong hand – in honour of his new name. Outside of his uniform and flight suit, Ice’s taste in clothes is rather plain; white open-necked shirt sometimes with a dark green jacket, denim jeans, belt, boots and a silver Nordic talisman displaying eight beams of light.

    [​IMG]

    ATTRIBUTES

    Agility: 7
    Intellect: 6
    Perception: 6
    Presence: 5
    Strength: 6
    Tenacity: 7

    SECONDARY ATTRIBUTES

    Actions: 1 action
    Movement: 11 mph (27/6 ypt)
    Reflex: 6
    Vitality: 12
    Orgone: 11
    Drama Points: 10

    Skills:
    • Languages (English): Expert
    • Language (Nazzadi): Student
    • Literacy: Novice
    • Observation: Novice
    • Regional Knowledge: Novice
    • Survival: Novice

    Combat Skills:
    • Armed Fighting: Adept
    • Athletics: Adept
    • Dodge: Adept, Focus: Mecha
    • Fighting: Adept
    • Marksman: Adept, Focus: Mecha
    • Pilot: Novice
    • Support Weapons: Novice

    Assets:
    • Authority (3)
    • Efficient Immune System (1)
    • High Pain Threshold (3)
    • Night Vision
    • Wary (2)

    Drawbacks:
    • Duty (2)
    • Damaged (2)
    • Obsessive (2)
    • Vengeful (3)

    Gear (carried):
    • Assigned mech
    • Belt holster
    • CS-40 “Defender” (licensed)
    • Military uniform
    • P.C.P.U.
    • Sentrytech Mk-IV armour
    • Wireless communication earpiece

    Insanity Points: 0
    Disorders: N/A

    Background: when Field Marshals Vreta and Kyra turned on each other at the close of the First Arcanotech War, a six-month civil conflict erupted between the Nazzadi forces in orbit around the Earth. This clash ended with victory for Vreta’s forces, and the integration of their people into the New Earth Government. Most of Kyra’s surviving loyalists were rounded up to face justice, but some were able to escape and went into hiding. Among them were two who fled into the snowy mountains of Norway. These two soldiers lived in that harsh territory for years, eventually giving birth to a son, whom they named Kyra in honour of their fallen leader. When the Migou began to establish a presence in Earth’s colder regions, the family were found by an alien scouting party, and exterminated. Due to his young age at the time, Kyra has no true recollection of how he survived, and his mind locked down the greater parts of the tragedy which made him an orphan.

    Proving himself to be made from sterner stuff, Kyra travelled an impressive distance before finally collapsing in the snow. He was rescued by a human, Ulrik Storstrand, who lived in nearby Øksfjord. Kyra grew up as Ulrik’s adopted son, and the only Nazzadi in the village. He faced prejudice from the human population, but Ulrik refused to bow down to peer pressure, and this inspired Kyra to toughen up and prove himself worthy of deliverance; to this end, he made himself indispensable by helping the fishermen on their boats (the local waters had yet to feel the submarine terror of the Deep Ones), and the villagers began to accept him as one of their own. He even took a liking to a local girl, Evy, and she seemed to return his affections.

    The Migou destroyed that. The aliens sought to spread their influence across the region, and annihilated Øksfjord. Many died, and those left alive were either captured for Migou experimentation or were forced to huddle together in the dark. N.E.G. forces arrived to drive the monsters back, but by then it was too little too late. Unable to find Ulrik, Evy or any of his friends, Kyra’s life had been ruined by the Migou for the second time. The soldiers found him curled up in the snow in a catatonic state, clutching his father’s talisman, and he was taken to a safe arcology to undergo psychiatric treatment. It was during this two year period that Kyra closed his eyes, and Ice opened them. When he was deemed sane enough to be allowed to leave the facility, he was the right age to undergo training as a mecha pilot. Kyra had been a tough and undisciplined but good-hearted boy who feared the Migou. Ice was born to wipe them off the face of the planet.

    Theme Songs: “Break the Ice” by John Farnham
     
    Last edited: Aug 18, 2014
  3. LawWind

    LawWind The Wind Of Justice

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    Name: James Caesar
    Age: 23
    Callsign: Tempest
    Allegiance: New Earth Government (N.E.G.)
    Profession: Mecha Pilot
    Race: Human
    Virtue(s): Optimist, Self-Confident
    Flaw(s): Arrogant, Dull

    Physical Appearance:
    [​IMG]

    ATTRIBUTES
    Agility: 6 + 1 (Cheat Point)
    Intellect: 6
    Perception: 7
    Presence: 5
    Strength: 6+ 1 (Cheat Point)
    Tenacity: 5

    SECONDARY ATTRIBUTES
    Actions: 1
    Movement: 13 mph (32/8 ypt) (from Fast)
    Reflex: 9+ 1 (1 from Fast)
    Vitality: 10
    Orgone: 10
    Drama Points: 10


    Skills:
    • Language Expert English
    • Language Novice Nazzadi (2)
    • Literacy: Novice
    • Regional Knowledge: Novice
    • Stealth: Adept (3)
    • Athletics: Novice (2)
    • Survival Student (1)
    • Observation Student (1)
    • History (1) (Ineptitude)


    Combat Skills:
    • Pilot: Novice
    • Armed Fighting: Adept (3)
    • Fighting: Adept (3)
    • Dodge: Adept, Mecha Focus
    • Marksman: Adept, Mecha Focus
    • Support Weapons: Novice


    Assets:
    Authority(3)
    Fast (2)
    Common Sense (2)
    Internal Compass (1)
    Minor Empathy (2)


    Drawbacks:
    Duty(2)
    Sensory Impaired (2) impaired Tactile Sense
    Big Ego (2)
    Slow Healing (3)
    Ineptitude (2)
    Code (2)
    • I always keep my word.
    • A friend of a friend is my friend and an enemy of my friend is
    my foe.
    • I will never turn my back on a friend in need.
    • I will always avenge an insult to my unit/government/organization.

    Gear:
    Sentrytech Mk-IV Armor
    CS-40 Defender
    Assigned Mech
    PCPU
    Wireless Communication Earpiece,
    Belt Holster
    Military Uniform

    Insanity Points: 0
    Disorders:

    Background: Life was quite easy and peaceful. A person can just take nap/hang out with their friends and family. At the park, school, home and at any fast food restaurants. However after the Aeon War happened some live in fear. James was not one of those people living in fear. He had move out of the house. A few years before the Aeon War. He had live in for most of his life with his parents and siblings. His parents would be often at work till night. Because of this he would be taking care of his siblings. Such as learning how to cook basics dishes till his parents come home from work. In his free time he would, be reading the history of the Arcanotech War. He would often spend most of his time in the gym. That was a few walks from his house. With the rest of the day he had left. James would see if his parents/sibling need help around the house. However his parents would, say your a grown man you should be out having fun at your age. which James would kept his promise with his parents. He would send them some money. So his parents can pay the rent and his siblings college tuition in the future. He knows that at some point he need to look for another job. Especially with the Aeon war happening it is hard to find/keep a job.

    James was out walking one day going to the gym, which he saw the N.E.G. military recruitment poster on the sidewalk. The thoughts that was in his mind both positive and negative. This is the chance to use my strength, to get the people's peaceful life back. The war must not be fought on the homes of the Humans and Nazzadi. This job pay will be more than, enough to help my parents and siblings. He then walks to the location, where one can join the N.E.G. military. On that very day he never regrets his Choice of joining the military. One of the reasons is being, able to see the mechas that was use during the war. The other reason being that his dream of joining the military came true.

    The N.E.G. military that was over seeing his training. Says that him spending, most of his time in the gym. Has given him a strong/athletic body, but his endurance is average. Other than that he has a good awareness and sense acuity. It was after the training that James became, quite arrogant believing himself to be the best. During combat he seems to like being up close and personal, giving the enemy little room to dodge. Any attacks he choose to use, a close combat weapon/a range weapon. Due to this James has shown interest in the Mechas designed, for speed, agility, and durability.

    Theme Songs: Unknown Soldier by Breaking Benjamin
     
    Last edited: Aug 25, 2014
  4. Kain

    Kain Lurker

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    Both approved
     
  5. Kain

    Kain Lurker

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    Our squad leader NPC, I know he has high stats but for the sake of leveling characters dont rely on him too much

    Name: Myron Forsythe
    Age: 45
    Callsign: Immortal
    Allegiance: New Earth Government (N.E.G.)
    Profession: Mecha Pilot
    Race: Human
    Virtue(s): Wise, Self Confident
    Flaw(s): Impaitient, Ireverrent

    Physical Appearance:
    [​IMG]

    ATTRIBUTES

    Barring bonuses, you have 35 points to spread between these, with 1 being poor and 10 being peak.

    Agility: 9
    Intellect: 7
    Perception: 9
    Presence: 9
    Strength: 5
    Tenacity: 6

    SECONDARY ATTRIBUTES

    Actions: 3 actions
    Movement: 13 mph (32/8 ypt)
    Reflex: 8
    Vitality: 10
    Orgone: 11
    Drama Points: 10

    Skills:
    Pilot: Master, Specialization: Mecha (5)
    Languages (English): Expert
    Literacy: Novice
    Regional Knowledge: Expert
    Survival: Master
    Occult: Master, Specilizaion: Migou

    Combat Skills:
    Armed Fighting: Master (5)
    Marksmanship: Master (5)
    Fighting Master (5)

    Assets: you may spend Skill points on Assets. For a full list, contact the storyteller.
    Authority (4)
    High Pain Threshold (3)
    Commendation (3)
    Acute Senses (2):
    Acute Eyesight
    Fearless (2)
    Wealth (4)
    Internal Clock (1)
    Internal Compass (1)
    Fast (2)
    Driven (2)

    Drawbacks:
    Duty (2)
    Chronic Pain (2)
    Code (1)
    I cannot fail in my service – I will succeed or die trying
    Impetuous (2)
    Sensory Impaired (4):
    Hearing Impaired and Impaired Tactile Sense
    Tired (2)
    Damaged(2)




    Gear:
    Sentrytech Mk-IV Armor
    CS-40 Defender
    PCPU
    Wireless Communication Earpiece,
    Belt Holster
    Military Uniform
    MV-15 Claymore "Wrecker"


    Insanity Points: 0
    Disorders:

    Background: A veteran N.E.G mecha pilot that has served a staggering twenty-five years in the military, and survived with his mind intact against all odds. With an impressive number of victories under his belt he is revered as a hero by many others in the N.E.G's mech piloting forces and morale tends to get an impressive boost when he is present. His image is also often seen in propaganda posters for recruitment. Due to the fact that he has lasted as long as he has earned him the nickname Immortal, unsurprisingly What is surprising though is he continues to serve even though most would have left a long time ago, especially considered all those years haven't exactly been kind. Senses dulled, pain from injuries that just wont go away, trauma all reasons for a man to step down and move on from active duty and back to a job training recruits. In fact it is those very reasons that keep him going, believing that he is sparing the younger pilots from similar things, preferring to act as protective force on the battlefield than an instructor sending students off to probbly die. Still for as banged up as he is he is still like a sword that has only become sharper over the years, with other senses compensating for his dulled ones, and years of experience only serving to make him more skilled on the battlefield. Currently he has been placed in charge of a squad of new recruits which could be very promising or a complete disaster.

    Theme Songs: The Trooper by Iron Maiden
     
  6. GiantBlaze

    GiantBlaze Member

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    Name: John Smith
    Age: 20-25
    Callsign: Reaper
    Allegiance: New Earth Government (N.E.G.)
    Profession: Mecha Pilot
    Race: Human
    Virtue(s): Productive
    Flaw(s): Violent

    Physical Appearance:

    [​IMG]

    ATTRIBUTES


    Agility:8 + 1 (cheat point)
    Intellect: 6
    Perception:9
    Presence: 6
    Strength: 4 + 1 (cheat point)
    Tenacity:3

    SECONDARY ATTRIBUTES

    Actions: 3
    Movement: 13mph(32/8 ypt).
    Reflex: 7.
    Vitality: 9.
    Orgone: 9.
    Drama Points: 10

    Skills:
    Pilot Novice specialization mech (2)
    Observation expert specialization mech (4)
    Languages (English ) Expert (free)
    Literacy: Novice (free)
    Regional Knowledge: Novice (free)


    Combat Skills:
    Armed Fighting expert specialization mech (4)
    Dodge expert specialization mech (4)
    Fighting expert specialization mech (4)
    Marksman expert specialization mech (4)
    Support Weapons Novice specialization mech (2)

    Assets:
    Authority (3)
    Alluring (1)


    Drawbacks:
    Duty (3)
    Amnesia (4)
    Habit Moderate addiction Alcohol (2)
    Manic (2)
    Mean (2)
    Short Fuse (2)



    Gear:
    Sentrytech Mk-IV Armor
    CS-40 Defender
    Assigned Mech
    PCPU
    Wireless Communication Earpiece,
    Belt Holster
    Military Uniform



    Insanity Points:
    Disorders:

    Background: The first thing he remembers is waking up in a gutter, having no idea how he got there or who he was. After stumbling around for a few days and starving half to death he started going by John Smith. He though he was going to die, but then he saw a recruitment poster for Military, and thought that it would be a good way to get a free meal and some clothes on his back.

    During basic training he scored high in the mecha pilot field and decided to go for that. Over time he relised that he had a temper problem and that when he thought of the void in his memories he would turn to alcohol. Violence doesnt seem like a problem to him and he is happy to inflict pain on someone.
     
  7. Kain

    Kain Lurker

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    Approved and here is what im giving you with your amnesia:

    Drawbacks:
    Dark Secret

    Assets:
    Latent-Para Psychic (4)
    Wary (2)

    Skills:
    Occult Novice, Specialization: Otherworldly Creatures
     
  8. LawWind

    LawWind The Wind Of Justice

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    Will there be other mech class like the engel?
     
  9. Kain

    Kain Lurker

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    There will be no Engels, this is strictly a mecha game. That said amphibious mecha may come into play later.

    Also while we do have the minimum im waiting to see whether or not someone is interested first
     

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